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[Serial][UWDFF Alcubierre] Part 54

Beginning | Previous
Premier Valast felt a tingle. It began at the base of his spine and traveled moved upward, sending warm fuzzy feelings all throughout his body as it made its way to his brain and inserted itself in his conscious thoughts. After all of the misery. After all of the failures. For once, something had gone right.
How delightful. How extravagant. How deserved.
The Humans had made a mistake. Clearly, they had thought to expand upon their treachery, believing themselves to be invincible. Their monstrosity of a vessel had appeared just as their last one had, within Halcyon's inner perimeter. After their ruse of parlay, their beast had commenced belching out weapons of mass destruction, clearly in an attempt to retrieve the encryption key and the elite assassin-thief they had dispatched under the guise of a Witness.
They thought Halcyon weak. Defenseless.
Not true! Not true at all!
Kinetics. Valast laughed aloud, his rib cage heaving out great guffaws. Accelerated mass! More laughter. The savages thought to bring such inelegance against the might of the Combine? They mistook their prior fortune for competence. Their one-time success for future capability. Alas, poor Humans, the truth of your inadequacies is made manifest! The brief gap in the defenses brought on by the improbable chain of events that had resulted in their arrival had been filled. For all of their destructive potential, their weapons were useless.
Valast continued to cackle, his hindclaws scrunching up the soft material of his pillow, as he watched the Humans receive their punishment for their insolence. The Humans had made assumptions. Perhaps assumptions were fine in their backwater corner of the galaxy, but here, among civilization, assumptions could be quite dangerous indeed. It was quite unwise to assume Halcyon would leave the inner perimeter exposed. They must have thought their Evangi co-conspirators would leave the gates open for them, as the traitor Neeria had done when she had given them access to a Combine wormkey in the first place. Sadly for the Humans, their four-armed friends had been exposed for what they were. A great many of the Evangi now lay motionless on the floor of a Halcyon mainway, a fitting end to their perfidy.
Halcyon had stood since the beginning, and it would continue to stand long after the Human infestation had been expunged from the Combine Space. Perhaps the Humans should have spent more time pondering the nature of the place before they had meddled with forces they clearly did not understand. Halcyon existed in defiance of the chaotic nature of the neutron star it orbited. Its survival required an solution to the objects such a gravity well attracted. Halcyon had many such solutions, weaved together to maintain a delicate balance. Among them were the inertial dampeners.
The screen in Valast's paws bloomed with colors, indicating firings of Halcyon's inertial dampeners. Each blossom of color was an attempt by the Humans to deploy weapons in clear violation War Accords, cementing Humanity's position as a menace to decent civilization. Had Valast not commanded Bo'Bakka'Gah to take the necessary precautions, the devastation would have been significant.
Lines of crimson sailed through the blooms of color.
Valast's whiskers twitched, his eyes squinting as it tracked one of these lines.
The solution was not perfect. The intertial dampeners in close proximity to Halcyon were a final precaution, and their purpose was narrow. They were a fine net, meant to indiscriminately capture any residual high-speed astral particulate that had escaped the outer defenses. Their efficacy diminished at an exponential rate in proportion to the size and mass of the object they acted upon. Thus far, they had been quite successful at preventing the Humans from making use of their weapons, but dampeners had no effect on the Human vessels. Even if the dampeners could be used for such a purpose, their indiscriminate nature would have required the cessation of all space born travel within Halcyon, an unacceptable disruption to the workings of the Combine's capitol.
The Humans' small spherical vessels were thus capable of traveling unimpeded throughout Halcyon space, tracing their crimson lines behind them as they did so. Such a thing did not overly worry Valast. They could not fire their weapons, and they were susceptible to electromagnetic disruption, rendering them easy targets for the Peacekeepers. Were Valast not otherwise consumed with the affairs of state, he would perhaps take to the front line and dispatch a few himself. Sadly, his bravery would find no opportunity for direct expression beyond the valor found in the privilege of command competently exercised.
The whiskers ceased their twitching and some cheer returned. It would not be long before the meddlesome Human spheres were swatted from the sky and the encryption key recovered.
Then they would dispatch the Human warship.
Then Humanity.
He need only wait.
-----------
"Get spread. Get small." Sana called out. Had to buy time. Had to get a handle on the situation. Not her first rodeo, but it was the first time where she had no idea what the hell she was riding. Maybe the aliens were riding her. Maybe it wasn't a rodeo, maybe it was just a slaughter.
That was the problem. No one knew anything.
The callsigns in her local were dropping like flies. Squaddies getting wiped without so much as a peep. The eggs in Science were saying EMPs, but the balls were supposed to be fixed against that frakkery. Sensors said the balls were still there even after they went dead, so maybe they were right. Couldn't think about that now.
Couldn't think about anything but the mission.
Captain Sana Bushida had a shit-shuttle to bring to station.
She needed to get from A to B. Normally the quickest point-to-point was a line, but the baddies were coming in from all sides. Trying to corral her in. So be it. She could handle a long and squiggly with the juice she had in the four balls attached to the cockpit. Only question was how long they'd be up for. Whatever they were using on the balls wasn't touching her. She was good, but she wasn't that good.
Guess they wanted her kicking and screaming.
Predators, not scavengers then.
Frakk 'em. Right in their stupid alien faces.
Sana's brain shunted command signals as fast as her eyes to parse the readouts in her pilot pod. Dodging. Weaving. Diving. Dipping. Half those words didn't even apply to space, but they felt right. Float like a butterfly, run like cheetah on amphetos. She'd sting 'em later.
Run run run, fast as you can. You can't catch me, I'm the shit-shuttle can.
Swipe. Swipe.
Two smaller ships moved in a pincer formation, one cutting off her angle around the larger ship she was skimming around. Sana let out a giggle, as she shoved the shuttle in another direction. "You thought you had me, crapdonkey? You never had me. You're gonna be seeing my ass all day." The giggle somehow transformed into a roar halfway through as a third ship appeared in her view, coming out from its hiding place on the other side of the large ship. "SCREW YOU!" They weren't going to win. Losing wasn't an option.
Swipe.
Patterns emerged as the ballet played out. Certain ships were the herders. The small annoying frakks that always seemed to be moving around her flanks. Other ships were the receivers. They were the big boys. The ones who just floated there like giant shits in space. Lazy frakks just waiting to be fed some shit-shuttle. Fine then. New info. New tactics. New rule: Get around the herders, never get closer to the receivers.
Herders bad.
Receivers bad-der-er.
As long as she was a step ahead of the herders and two steps away from the receivers, she'd be fine. Problem was they were more agile than her. Problem was there was more of them. Problem was the friendly callsigns on her readouts kept disappearing. Problem was that she was stuck in here instead of out there where she belonged.
Ninety-nine problems...
Swipe. Swipe.
All she needed was a line of sight. A place where she could get a whiff of open space and just gun it. Navigate the maze. Get through it. Light at the end of the tunnel. Glass is half full.
Metaphor.
Analogy.
Idiom.
The stream of consciousness flowed out of her, expressing itself in her verbiage and in the desperately navigating shuttle some distance away. Step forward. No steps backward. Okay, maybe one step backward, but it'll be okay. She'd take the step forward soon enough.
Just...needed...a...line.
Alpha, Beta, Charlie, and Delta was gone.
It was just her.
Swipe. Swipe.
The fate of the world.
The shit-shuttle must survive.
Swipe. Swipe.
The gap opened.
She saw it.
They didn't.
"There it is bitches!"
All four balls slammed the thrusters on. It wasn't a direct bee line to the Oppenheimer but it was good enough. She just needed to get out of the hornet's nest and into open space so she could keep pouring on the acceleration. She didn't know how much juice the herders had, but it was all she had going for her at this point.
Bitter bile rose up in her throat as the shit-shuttle surged forward, leaving A through D behind. Her squaddies. Her friends.
Abandoned.
She should be out there.
She could be. She just needed to get the mission done. She was so close. She was putting distance between her and the baddies. Just a few more minutes...the link cut off.
Her thoughts were shunting into a wall.
She swiped, her eyes scanning the readouts.
Alcubierre - Shuttle - Cockpit (Ejection)(DISTRESS) no longer appeared.
For once, Sana was speechless.
---------------------
Kai retched air.
There was nothing else to throw up at this point. He'd given everything he had to give, and it was now floating about the cockpit in a viscous cloud. He was fairly certain Neeria was collateral damage in the matter. If she were ever to regain consciousness, she'd find she had been provided with a fresh coat of puke paint. At this point, being blind was something of a boon. Congratulations were owed to the sadist in the pilot's seat though, he hadn't emptied his stomach like this since flight sims.
He'd raise his hand in salute if it weren't for the incredible g-force shifts whipping him around like a rag doll as the pilot attempted to avoid whatever was out there. Some of the maneuvers seemed impossibly complex, as if the cockpit was navigating through an impassable morass of enemies. Or perhaps the pilot was just drunk. Either seemed possible.
The whipsawing continued. Back. Forth. Round and round. Acceleration never seemed to continue in a single direction for more than a few seconds. They were going in circles. They had to be.
Finally, it appeared the pilot had decided on a direction as Kai was slammed back into his chair as the cockpit rocketed forward under sustained acceleration. They must have broken through. Or the pilot had fallen asleep at the controls with the throttle down and they were all doomed. Either way. At this point, Kai was just eager for it to be over.
The acceleration continued. He felt like he was being crushed. Like an enormous hand was pressing against him, trying to squeeze all of his organs out through his eyes. Whatever was powering the cockpit now was beyond the parameters of the shuttle's acceleration compensators. His vision began to dim and his joints ached. Pain surged up in his right arm, which was still contorted within the goo. He was fairly certain a bone had just snapped.
"Oppenheimer..ETA," Kai managed to gasp out, drawing the breath back into his lungs with some effort.
"The shuttle is not currently on course to intercept with the UWDFF Oppenheimer."
"Joan." Kai wheezed. "Connect. Joan."
The acceleration cut off.
Kai took a huge gulp of air, the relief immediate. "Comm-link. Fleet Admiral Joan Orléans."
No response.
Kai tried again.
Silence greeted him.
Grumbling, he raised his left wrist toward his face. He stuck out his tongue and smeared it along the wrist console's interface. None of the expected beeps and chirps sounded out. It was dead, and, he suspected, so was the cockpit along with whatever had been propelling him. No life support. No way to call out for help. No way to do anything but sit there. For all intents and purposes, they were a hunk of space junk drifting off into the black oblivion.
Fair enough. It was a fitting end.
Helpless.
Hopeless.
Kai tried to muster some anger at the situation, if only to distract him from the pain coursing through his body, but found he was up to the task. It was easier to be motivated when there was something to do. Some way he could impact the situation. But there was nothing to do but wait. Maybe he'd live. Probably he'd die. He didn't mind it, that was the same binary he faced every other day. It was a bit more present in his mind than it normally was, but the truth was that he was overdue for demise. He'd given death the slip more times than anyone had a right to.
Still. It bothered him.
Not the death part. The not doing what he set out to do part.
He had run through walls, both literal and figurative, to make it this far. He didn't know what making it back to the Oppenheimer would mean for Humanity, but it had to be better than not making it. The encryption key -- what did it do? What could it do? Would it be doable? Neeria -- could she guide them? Could she help them navigate the treacherous galaxy Humanity was just beginning to play a part in?
There were so many questions. The answers could matter.
Kai tried to remember how much time they had. Without life support, the supply of oxygen would rapidly begin to deplete. He supposed it didn't matter, since he had no idea whether Neeria breathed, what Neeria she breathed, or the rate she consumed it. His space suit had a few hours of stored supply, but it was designed to work in conjunction with his helmet. Without the wrist console, he'd need to find some way to manually vent it.
That was something to do. Small, but perhaps meaningful. Anything to tilt the scales just a little bit more in their direction. Just a few more minutes of air could make a difference.
"Seconds matter," Kai wheezed out. His breath was wet and tasted of iron. He'd worry about that later. Air first. It wasn't much of a plan, but it was better than nothing.
He hoped Joan's plans were faring better.
-------------------
The Admiral's Bridge was awash in a sea of red. Multiple views vied for primacy as the situation continued to deteriorate. So far, the Oppenheimer itself had withstood the sustained EMP assault directed its way, but the same could not be said for the battle balls. Callsigns continued to blink out of existence with every passing second. The Oppenheimer had immediately attempted to provide supporting fire, but its kinetic weaponry was similarly disabled. Whatever the circumstances had been that had allowed the Alcubierre to destroy an alien vessel, they were clearly no longer relevant to the situation at hand. Without kinetics, the vast majority of Humanity's space-born projective power was effectively nullified. Science was looking into explanations and alternatives, but it would take time.
The Oppenheimer's EMP arrays had succeeded in firing, but the alien vessels appeared to be impervious to that form of assault. It was unclear whether they possessed EMP hardening around core processes similar to the Oppenheimer or they had other means of deflecting attacks of that nature. In the absence of an alternative, the Oppenheimer was continuously discharging the EMP arrays as they became available, attempting to test for weaknesses. The energy drain from the sustained fire was easily accommodated by the altered physics of local space, but it was unclear whether alien defenses could be worn down by continuous assault.
Other oddities were appearing as the situation unfolded. The aliens did not field any tactical fighters that their sensors could identify. There were ships of different sizes, but, thus far, no vessels had moved to directly engage the balls. Kai's cockpit was being corralled by a series of smaller ships working in conjunction with the larger ones, but that was it.
Joan considered it, trying to parse out deeper meanings from the absence. Human conflict, both Earthside and in space, had always heavily relied on tactical fighters. They had numerous advantages in terms of firepower projection and significantly increased tactical dynamism in a battle zone. Either the aliens had never considered the approach, or it was considered suboptimal within this environment.
Joan squinted, watching as the battle ball's callsigns dropped from the battle status view. She tilted her head. "This environment," she muttered to herself, her eyes drawn to the EMP array firing status. The recharge bars filled and expended. Filled and expended. Each cycle representing an incredibly powerful pulse of electromagnetic energy at the speed of light.
Speed of light.
Speed.
The answer struck her. The ramifications of the answer were displeasing. Plans must be altered. Contingencies reconsidered. The Black Fork was too optimistic. Their position was considerably worse than hoped for, but not entirely beyond anticipated outcomes, which had included their immediate destruction upon arrival in the system. They simply had fewer tools than she desired.
Tactical fighters had low utility when combat operated at the speed of light. There was no yield on agility, because no thruster could move faster than light could travel. There was no evading a lightspeed weapon at these distances. Unless a tactical fighter could retain functionality under fire, which the death balls so far could not, they were a pointless extravagance. At best, they could serve as a momentary distraction, particularly when their weapons were inoperable.
The unique characteristics of Humanity's birthplace were a hindrance here. Kinetics were the logical path for weaponry to take in an environment where destructive output was a matter of maximizing scarce energy resources. They were also the easiest, most natural extension from their Earthside forebears. Humanity had begun development of lightspeed weapons, the EMP and the Griggs pulse among them, but they placed tremendous strain on ship systems. The Oppenheimer, as a dreadcarrier, was among the few Earth spaceships that contained a full battery of EMP arrays. Due to the extremely demanding specifications, only a Pulser class ship could make use of a Griggs pulse. Had Humanity known what it faced just beyond its doorstep, it would have invested its research and development resources differently.
Too late now.
The game was not lost yet, they simply must play the hand they were dealt to its greatest effect.
A display flashed from green to red and moved toward the center of the wall, increasing in size. Simultaneously, three other displays shifted in color, position and size, in a chain reaction. Joan frowned. Or perhaps the game was lost, and she was only just realizing it. The shuttle cockpit's callsign, along with the four balls that had attached to it, had disappeared. Her hands darted up and began a series of gestures, swiping North to South as she removed some filters from the local space scan and South to North as she applied others.
She exhaled.
The shuttle had not been destroyed, only incapacitated. It was careening through space away from the cluster of alien ships closest to Halcyon, though a few were in rapid pursuit. The pursuers had acceleration in their favor, but the shuttle's current course brought them toward the Oppenheimer.
Joan flicked a few fingers, pulling the course data from the local scan and pushing it into the timer view.
Before Joan could issue the order, the nearest balls peeled off and immediately began an intercept course with the shuttle. Joan pulled up the command-chain, it appeared that Captain Bushida had decided to be proactive. Very well, but it would not be enough. The balls were more likely than not to be incapacitated before they could be used in any rescue effort. This required a more substantial intervention if the outcome were to be changed.
Joan pushed a new course heading into her comm-link with Ragnar. "Captain, I am moving us off of the Black Fork standing orders."
Ragnar glanced at the course heading. "That's even further in."
Joan nodded, "It's the only way we'll recover the cockpit. The balls can't get the job done."
"There's a risk the Oppenheimer won't get it done either. They're holding back," Ragnar replied, his eyes scanned off screen, bouncing between the various readouts and inbound requests. "Doesn't make any sense they'd only have EMPs. They've got more."
"Likely. My current belief is that they will refrain from further escalation until they have either secured the cockpit or believe they can no longer retrieve it. Each moment of escalation from them has been in response to an action on our part directed at the cockpit."
Ragnar wiped the back of his sleeve against his brow, mopping up the sweat. "Must be something important."
"Must be. The prize is likely worth the pain here, Ragnar. Retrieving the cockpit is the top priority. Preservation of ourselves is an ancillary concern."
"G4 is only a few out. We can hold that long," Ragnar said.
"Get the job done, Captain," Joan ordered and then cut the comm. Ragnar was a sophisticated battlefield tactician. The overlap between them was significant, and the differences between them were accretive to both. They both knew there was another card to be played, it was just a matter of whether Humanity could adapt to it.
Joan opened another comm-link. "Chief Adeyemi."
The Chief blinked a few times as the interjection, as if being pulled from a daze.
"Idara!" Joan exclaimed. "Where's Science at?"
Idara wet her lips, "We've gathered the data and mapped it to a few different explanations...but we need more--"
"You don't have it. Best guess, go."
"Some sort of inertial dampening field. Effects smaller objects. Weakens as the objects get larger. Only affects objects moving a certain speed. Only affects objects in space. Our kinetics are getting caught. Bigger objects, like the fighters, like the Oppenheimer, are fine. Bullets fired inside of the Oppenheimer are fine.
"Any sense on source?"
Idara shook her head.
"But it doesn't effect the fighters. Doesn't effect energy based weapons."
"From what we can see, that's right."
Joan's eyes drifted toward the tracker on Kai's cockpit. Hurtling through space.
"Idara, when the Alcubierre was heading for Proxima Barrier, your modeling said the ship would survive the impact, correct?"
"Yes, Admiral. There isn't an equal an opposite reaction. Actor has primacy in these physics."
Joan stared at Idara, lost in thought. The Chief shifted uncomfortably, "Is there something else--"
"I have what I need," Joan replied, cutting the comm.
She pulled up the status tracker on the balls. Over eight-five percent of launched fighters had already been incapacitated. The Oppenheimer still retained a final wing in its hangers, numbering approximately a hundred and twenty additional balls.
Joan watched the timers ticking down. They needed to go on the offensive. To find a way to tilt the situation in their favor. Even if they retrieved the cockpit, it was a long way back to the wormhole, and a long time to survive before G4 appeared. If the aliens had an ace up their sleeve, that would be the time to play it, when they had nothing to lose, and everything to gain.
She re-opened the comm with Ragnar. "Captain, I think we can even the odds a bit."
"I'm all ears, Admiral."
Joan pushed a series of orders to Ragnar. He glanced at them and then glared at her, "You want--
"Yes, Captain, that's what I want."
"But they'll be destroyed," Ragnar responded.
"Not if they're moving fast enough. Get whoever we can get back into the hangers, launch the rest without the pilots. Target the ships. Target Halcyon."
Ragnar stared at her, "Halcyon? That's a civilian--"
"Captain, I want those balls dumped and under full steam at the designated targets. That's an order."
Ragnar opened his mouth and then shut it. A hand came off screen and formed a salute. The comm was dropped shortly after. Almost immediately, the tactical fighters shifted flight plans and began their retreat toward the Oppenheimer. Simultaneously, the wing residing within the *Oppenheimer'*s hangers shifted from stand-by to active. Soon they would be launched, pushing top acceleration toward Halcyon. No EMP would be able to stop them. If the aliens had another card to play, Joan hoped this would force it out and maybe, just maybe, buy enough time for G4 to make an appearance.
She just needed a little time.
Just needed to survive long enough for the Pulsers to arrive.
Seconds mattered.
Next.
Be sure to leave a comment or an upvote if you're enjoying Alcubierre. If you want a sense of how much it matters to me, here's a very emo journal entry documenting it.
Click this link or reply with SubscribeMe! to get notified of updates to THE PLATYPUS NEST.
I have been conducting a strange experiment on my Twitter which people seem to be enjoying. I found an AI bot that randomly posts impactful images every few minutes. I've decided to craft a narrative on top of these random images called "The Human Archives."
submitted by PerilousPlatypus to PerilousPlatypus [link] [comments]

[OC][UWDFF Alcubierre] Part 54

Beginning | Previous
Premier Valast felt a tingle. It began at the base of his spine and traveled moved upward, sending warm fuzzy feelings all throughout his body as it made its way to his brain and inserted itself in his conscious thoughts. After all of the misery. After all of the failures. For once, something had gone right.
How delightful. How extravagant. How deserved.
The Humans had made a mistake. Clearly, they had thought to expand upon their treachery, believing themselves to be invincible. Their monstrosity of a vessel had appeared just as their last one had, within Halcyon's inner perimeter. After their ruse of parlay, their beast had commenced belching out weapons of mass destruction, clearly in an attempt to retrieve the encryption key and the elite assassin-thief they had dispatched under the guise of a Witness.
They thought Halcyon weak. Defenseless.
Not true! Not true at all!
Kinetics. Valast laughed aloud, his rib cage heaving out great guffaws. Accelerated mass! More laughter. The savages thought to bring such inelegance against the might of the Combine? They mistook their prior fortune for competence. Their one-time success for future capability. Alas, poor Humans, the truth of your inadequacies is made manifest! The brief gap in the defenses brought on by the improbable chain of events that had resulted in their arrival had been filled. For all of their destructive potential, their weapons were useless.
Valast continued to cackle, his hindclaws scrunching up the soft material of his pillow, as he watched the Humans receive their punishment for their insolence. The Humans had made assumptions. Perhaps assumptions were fine in their backwater corner of the galaxy, but here, among civilization, assumptions could be quite dangerous indeed. It was quite unwise to assume Halcyon would leave the inner perimeter exposed. They must have thought their Evangi co-conspirators would leave the gates open for them, as the traitor Neeria had done when she had given them access to a Combine wormkey in the first place. Sadly for the Humans, their four-armed friends had been exposed for what they were. A great many of the Evangi now lay motionless on the floor of a Halcyon mainway, a fitting end to their perfidy.
Halcyon had stood since the beginning, and it would continue to stand long after the Human infestation had been expunged from the Combine Space. Perhaps the Humans should have spent more time pondering the nature of the place before they had meddled with forces they clearly did not understand. Halcyon existed in defiance of the chaotic nature of the neutron star it orbited. Its survival required an solution to the objects such a gravity well attracted. Halcyon had many such solutions, weaved together to maintain a delicate balance. Among them were the inertial dampeners.
The screen in Valast's paws bloomed with colors, indicating firings of Halcyon's inertial dampeners. Each blossom of color was an attempt by the Humans to deploy weapons in clear violation War Accords, cementing Humanity's position as a menace to decent civilization. Had Valast not commanded Bo'Bakka'Gah to take the necessary precautions, the devastation would have been significant.
Lines of crimson sailed through the blooms of color.
Valast's whiskers twitched, his eyes squinting as it tracked one of these lines.
The solution was not perfect. The intertial dampeners in close proximity to Halcyon were a final precaution, and their purpose was narrow. They were a fine net, meant to indiscriminately capture any residual high-speed astral particulate that had escaped the outer defenses. Their efficacy diminished at an exponential rate in proportion to the size and mass of the object they acted upon. Thus far, they had been quite successful at preventing the Humans from making use of their weapons, but dampeners had no effect on the Human vessels. Even if the dampeners could be used for such a purpose, their indiscriminate nature would have required the cessation of all space born travel within Halcyon, an unacceptable disruption to the workings of the Combine's capitol.
The Humans' small spherical vessels were thus capable of traveling unimpeded throughout Halcyon space, tracing their crimson lines behind them as they did so. Such a thing did not overly worry Valast. They could not fire their weapons, and they were susceptible to electromagnetic disruption, rendering them easy targets for the Peacekeepers. Were Valast not otherwise consumed with the affairs of state, he would perhaps take to the front line and dispatch a few himself. Sadly, his bravery would find no opportunity for direct expression beyond the valor found in the privilege of command competently exercised.
The whiskers ceased their twitching and some cheer returned. It would not be long before the meddlesome Human spheres were swatted from the sky and the encryption key recovered.
Then they would dispatch the Human warship.
Then Humanity.
He need only wait.
-----------
"Get spread. Get small." Sana called out. Had to buy time. Had to get a handle on the situation. Not her first rodeo, but it was the first time where she had no idea what the hell she was riding. Maybe the aliens were riding her. Maybe it wasn't a rodeo, maybe it was just a slaughter.
That was the problem. No one knew anything.
The callsigns in her local were dropping like flies. Squaddies getting wiped without so much as a peep. The eggs in Science were saying EMPs, but the balls were supposed to be fixed against that frakkery. Sensors said the balls were still there even after they went dead, so maybe they were right. Couldn't think about that now.
Couldn't think about anything but the mission.
Captain Sana Bushida had a shit-shuttle to bring to station.
She needed to get from A to B. Normally the quickest point-to-point was a line, but the baddies were coming in from all sides. Trying to corral her in. So be it. She could handle a long and squiggly with the juice she had in the four balls attached to the cockpit. Only question was how long they'd be up for. Whatever they were using on the balls wasn't touching her. She was good, but she wasn't that good.
Guess they wanted her kicking and screaming.
Predators, not scavengers then.
Frakk 'em. Right in their stupid alien faces.
Sana's brain shunted command signals as fast as her eyes to parse the readouts in her pilot pod. Dodging. Weaving. Diving. Dipping. Half those words didn't even apply to space, but they felt right. Float like a butterfly, run like cheetah on amphetos. She'd sting 'em later.
Run run run, fast as you can. You can't catch me, I'm the shit-shuttle can.
Swipe. Swipe.
Two smaller ships moved in a pincer formation, one cutting off her angle around the larger ship she was skimming around. Sana let out a giggle, as she shoved the shuttle in another direction. "You thought you had me, crapdonkey? You never had me. You're gonna be seeing my ass all day." The giggle somehow transformed into a roar halfway through as a third ship appeared in her view, coming out from its hiding place on the other side of the large ship. "SCREW YOU!" They weren't going to win. Losing wasn't an option.
Swipe.
Patterns emerged as the ballet played out. Certain ships were the herders. The small annoying frakks that always seemed to be moving around her flanks. Other ships were the receivers. They were the big boys. The ones who just floated there like giant shits in space. Lazy frakks just waiting to be fed some shit-shuttle. Fine then. New info. New tactics. New rule: Get around the herders, never get closer to the receivers.
Herders bad.
Receivers bad-der-er.
As long as she was a step ahead of the herders and two steps away from the receivers, she'd be fine. Problem was they were more agile than her. Problem was there was more of them. Problem was the friendly callsigns on her readouts kept disappearing. Problem was that she was stuck in here instead of out there where she belonged.
Ninety-nine problems...
Swipe. Swipe.
All she needed was a line of sight. A place where she could get a whiff of open space and just gun it. Navigate the maze. Get through it. Light at the end of the tunnel. Glass is half full.
Metaphor.
Analogy.
Idiom.
The stream of consciousness flowed out of her, expressing itself in her verbiage and in the desperately navigating shuttle some distance away. Step forward. No steps backward. Okay, maybe one step backward, but it'll be okay. She'd take the step forward soon enough.
Just...needed...a...line.
Alpha, Beta, Charlie, and Delta was gone.
It was just her.
Swipe. Swipe.
The fate of the world.
The shit-shuttle must survive.
Swipe. Swipe.
The gap opened.
She saw it.
They didn't.
"There it is bitches!"
All four balls slammed the thrusters on. It wasn't a direct bee line to the Oppenheimer but it was good enough. She just needed to get out of the hornet's nest and into open space so she could keep pouring on the acceleration. She didn't know how much juice the herders had, but it was all she had going for her at this point.
Bitter bile rose up in her throat as the shit-shuttle surged forward, leaving A through D behind. Her squaddies. Her friends.
Abandoned.
She should be out there.
She could be. She just needed to get the mission done. She was so close. She was putting distance between her and the baddies. Just a few more minutes...the link cut off.
Her thoughts were shunting into a wall.
She swiped, her eyes scanning the readouts.
Alcubierre - Shuttle - Cockpit (Ejection)(DISTRESS) no longer appeared.
For once, Sana was speechless.
---------------------
Kai retched air.
There was nothing else to throw up at this point. He'd given everything he had to give, and it was now floating about the cockpit in a viscous cloud. He was fairly certain Neeria was collateral damage in the matter. If she were ever to regain consciousness, she'd find she had been provided with a fresh coat of puke paint. At this point, being blind was something of a boon. Congratulations were owed to the sadist in the pilot's seat though, he hadn't emptied his stomach like this since flight sims.
He'd raise his hand in salute if it weren't for the incredible g-force shifts whipping him around like a rag doll as the pilot attempted to avoid whatever was out there. Some of the maneuvers seemed impossibly complex, as if the cockpit was navigating through an impassable morass of enemies. Or perhaps the pilot was just drunk. Either seemed possible.
The whipsawing continued. Back. Forth. Round and round. Acceleration never seemed to continue in a single direction for more than a few seconds. They were going in circles. They had to be.
Finally, it appeared the pilot had decided on a direction as Kai was slammed back into his chair as the cockpit rocketed forward under sustained acceleration. They must have broken through. Or the pilot had fallen asleep at the controls with the throttle down and they were all doomed. Either way. At this point, Kai was just eager for it to be over.
The acceleration continued. He felt like he was being crushed. Like an enormous hand was pressing against him, trying to squeeze all of his organs out through his eyes. Whatever was powering the cockpit now was beyond the parameters of the shuttle's acceleration compensators. His vision began to dim and his joints ached. Pain surged up in his right arm, which was still contorted within the goo. He was fairly certain a bone had just snapped.
"Oppenheimer..ETA," Kai managed to gasp out, drawing the breath back into his lungs with some effort.
"The shuttle is not currently on course to intercept with the UWDFF Oppenheimer."
"Joan." Kai wheezed. "Connect. Joan."
The acceleration cut off.
Kai took a huge gulp of air, the relief immediate. "Comm-link. Fleet Admiral Joan Orléans."
No response.
Kai tried again.
Silence greeted him.
Grumbling, he raised his left wrist toward his face. He stuck out his tongue and smeared it along the wrist console's interface. None of the expected beeps and chirps sounded out. It was dead, and, he suspected, so was the cockpit along with whatever had been propelling him. No life support. No way to call out for help. No way to do anything but sit there. For all intents and purposes, they were a hunk of space junk drifting off into the black oblivion.
Fair enough. It was a fitting end.
Helpless.
Hopeless.
Kai tried to muster some anger at the situation, if only to distract him from the pain coursing through his body, but found he was up to the task. It was easier to be motivated when there was something to do. Some way he could impact the situation. But there was nothing to do but wait. Maybe he'd live. Probably he'd die. He didn't mind it, that was the same binary he faced every other day. It was a bit more present in his mind than it normally was, but the truth was that he was overdue for demise. He'd given death the slip more times than anyone had a right to.
Still. It bothered him.
Not the death part. The not doing what he set out to do part.
He had run through walls, both literal and figurative, to make it this far. He didn't know what making it back to the Oppenheimer would mean for Humanity, but it had to be better than not making it. The encryption key -- what did it do? What could it do? Would it be doable? Neeria -- could she guide them? Could she help them navigate the treacherous galaxy Humanity was just beginning to play a part in?
There were so many questions. The answers could matter.
Kai tried to remember how much time they had. Without life support, the supply of oxygen would rapidly begin to deplete. He supposed it didn't matter, since he had no idea whether Neeria breathed, what Neeria she breathed, or the rate she consumed it. His space suit had a few hours of stored supply, but it was designed to work in conjunction with his helmet. Without the wrist console, he'd need to find some way to manually vent it.
That was something to do. Small, but perhaps meaningful. Anything to tilt the scales just a little bit more in their direction. Just a few more minutes of air could make a difference.
"Seconds matter," Kai wheezed out. His breath was wet and tasted of iron. He'd worry about that later. Air first. It wasn't much of a plan, but it was better than nothing.
He hoped Joan's plans were faring better.
-------------------
The Admiral's Bridge was awash in a sea of red. Multiple views vied for primacy as the situation continued to deteriorate. So far, the Oppenheimer itself had withstood the sustained EMP assault directed its way, but the same could not be said for the battle balls. Callsigns continued to blink out of existence with every passing second. The Oppenheimer had immediately attempted to provide supporting fire, but its kinetic weaponry was similarly disabled. Whatever the circumstances had been that had allowed the Alcubierre to destroy an alien vessel, they were clearly no longer relevant to the situation at hand. Without kinetics, the vast majority of Humanity's space-born projective power was effectively nullified. Science was looking into explanations and alternatives, but it would take time.
The Oppenheimer's EMP arrays had succeeded in firing, but the alien vessels appeared to be impervious to that form of assault. It was unclear whether they possessed EMP hardening around core processes similar to the Oppenheimer or they had other means of deflecting attacks of that nature. In the absence of an alternative, the Oppenheimer was continuously discharging the EMP arrays as they became available, attempting to test for weaknesses. The energy drain from the sustained fire was easily accommodated by the altered physics of local space, but it was unclear whether alien defenses could be worn down by continuous assault.
Other oddities were appearing as the situation unfolded. The aliens did not field any tactical fighters that their sensors could identify. There were ships of different sizes, but, thus far, no vessels had moved to directly engage the balls. Kai's cockpit was being corralled by a series of smaller ships working in conjunction with the larger ones, but that was it.
Joan considered it, trying to parse out deeper meanings from the absence. Human conflict, both Earthside and in space, had always heavily relied on tactical fighters. They had numerous advantages in terms of firepower projection and significantly increased tactical dynamism in a battle zone. Either the aliens had never considered the approach, or it was considered suboptimal within this environment.
Joan squinted, watching as the battle ball's callsigns dropped from the battle status view. She tilted her head. "This environment," she muttered to herself, her eyes drawn to the EMP array firing status. The recharge bars filled and expended. Filled and expended. Each cycle representing an incredibly powerful pulse of electromagnetic energy at the speed of light.
Speed of light.
Speed.
The answer struck her. The ramifications of the answer were displeasing. Plans must be altered. Contingencies reconsidered. The Black Fork was too optimistic. Their position was considerably worse than hoped for, but not entirely beyond anticipated outcomes, which had included their immediate destruction upon arrival in the system. They simply had fewer tools than she desired.
Tactical fighters had low utility when combat operated at the speed of light. There was no yield on agility, because no thruster could move faster than light could travel. There was no evading a lightspeed weapon at these distances. Unless a tactical fighter could retain functionality under fire, which the death balls so far could not, they were a pointless extravagance. At best, they could serve as a momentary distraction, particularly when their weapons were inoperable.
The unique characteristics of Humanity's birthplace were a hindrance here. Kinetics were the logical path for weaponry to take in an environment where destructive output was a matter of maximizing scarce energy resources. They were also the easiest, most natural extension from their Earthside forebears. Humanity had begun development of lightspeed weapons, the EMP and the Griggs pulse among them, but they placed tremendous strain on ship systems. The Oppenheimer, as a dreadcarrier, was among the few Earth spaceships that contained a full battery of EMP arrays. Due to the extremely demanding specifications, only a Pulser class ship could make use of a Griggs pulse. Had Humanity known what it faced just beyond its doorstep, it would have invested its research and development resources differently.
Too late now.
The game was not lost yet, they simply must play the hand they were dealt to its greatest effect.
A display flashed from green to red and moved toward the center of the wall, increasing in size. Simultaneously, three other displays shifted in color, position and size, in a chain reaction. Joan frowned. Or perhaps the game was lost, and she was only just realizing it. The shuttle cockpit's callsign, along with the four balls that had attached to it, had disappeared. Her hands darted up and began a series of gestures, swiping North to South as she removed some filters from the local space scan and South to North as she applied others.
She exhaled.
The shuttle had not been destroyed, only incapacitated. It was careening through space away from the cluster of alien ships closest to Halcyon, though a few were in rapid pursuit. The pursuers had acceleration in their favor, but the shuttle's current course brought them toward the Oppenheimer.
Joan flicked a few fingers, pulling the course data from the local scan and pushing it into the timer view.
Before Joan could issue the order, the nearest balls peeled off and immediately began an intercept course with the shuttle. Joan pulled up the command-chain, it appeared that Captain Bushida had decided to be proactive. Very well, but it would not be enough. The balls were more likely than not to be incapacitated before they could be used in any rescue effort. This required a more substantial intervention if the outcome were to be changed.
Joan pushed a new course heading into her comm-link with Ragnar. "Captain, I am moving us off of the Black Fork standing orders."
Ragnar glanced at the course heading. "That's even further in."
Joan nodded, "It's the only way we'll recover the cockpit. The balls can't get the job done."
"There's a risk the Oppenheimer won't get it done either. They're holding back," Ragnar replied, his eyes scanned off screen, bouncing between the various readouts and inbound requests. "Doesn't make any sense they'd only have EMPs. They've got more."
"Likely. My current belief is that they will refrain from further escalation until they have either secured the cockpit or believe they can no longer retrieve it. Each moment of escalation from them has been in response to an action on our part directed at the cockpit."
Ragnar wiped the back of his sleeve against his brow, mopping up the sweat. "Must be something important."
"Must be. The prize is likely worth the pain here, Ragnar. Retrieving the cockpit is the top priority. Preservation of ourselves is an ancillary concern."
"G4 is only a few out. We can hold that long," Ragnar said.
"Get the job done, Captain," Joan ordered and then cut the comm. Ragnar was a sophisticated battlefield tactician. The overlap between them was significant, and the differences between them were accretive to both. They both knew there was another card to be played, it was just a matter of whether Humanity could adapt to it.
Joan opened another comm-link. "Chief Adeyemi."
The Chief blinked a few times as the interjection, as if being pulled from a daze.
"Idara!" Joan exclaimed. "Where's Science at?"
Idara wet her lips, "We've gathered the data and mapped it to a few different explanations...but we need more--"
"You don't have it. Best guess, go."
"Some sort of inertial dampening field. Effects smaller objects. Weakens as the objects get larger. Only affects objects moving a certain speed. Only affects objects in space. Our kinetics are getting caught. Bigger objects, like the fighters, like the Oppenheimer, are fine. Bullets fired inside of the Oppenheimer are fine.
"Any sense on source?"
Idara shook her head.
"But it doesn't effect the fighters. Doesn't effect energy based weapons."
"From what we can see, that's right."
Joan's eyes drifted toward the tracker on Kai's cockpit. Hurtling through space.
"Idara, when the Alcubierre was heading for Proxima Barrier, your modeling said the ship would survive the impact, correct?"
"Yes, Admiral. There isn't an equal an opposite reaction. Actor has primacy in these physics."
Joan stared at Idara, lost in thought. The Chief shifted uncomfortably, "Is there something else--"
"I have what I need," Joan replied, cutting the comm.
She pulled up the status tracker on the balls. Over eight-five percent of launched fighters had already been incapacitated. The Oppenheimer still retained a final wing in its hangers, numbering approximately a hundred and twenty additional balls.
Joan watched the timers ticking down. They needed to go on the offensive. To find a way to tilt the situation in their favor. Even if they retrieved the cockpit, it was a long way back to the wormhole, and a long time to survive before G4 appeared. If the aliens had an ace up their sleeve, that would be the time to play it, when they had nothing to lose, and everything to gain.
She re-opened the comm with Ragnar. "Captain, I think we can even the odds a bit."
"I'm all ears, Admiral."
Joan pushed a series of orders to Ragnar. He glanced at them and then glared at her, "You want--
"Yes, Captain, that's what I want."
"But they'll be destroyed," Ragnar responded.
"Not if they're moving fast enough. Get whoever we can get back into the hangers, launch the rest without the pilots. Target the ships. Target Halcyon."
Ragnar stared at her, "Halcyon? That's a civilian--"
"Captain, I want those balls dumped and under full steam at the designated targets. That's an order."
Ragnar opened his mouth and then shut it. A hand came off screen and formed a salute. The comm was dropped shortly after. Almost immediately, the tactical fighters shifted flight plans and began their retreat toward the Oppenheimer. Simultaneously, the wing residing within the *Oppenheimer'*s hangers shifted from stand-by to active. Soon they would be launched, pushing top acceleration toward Halcyon. No EMP would be able to stop them. If the aliens had another card to play, Joan hoped this would force it out and maybe, just maybe, buy enough time for G4 to make an appearance.
She just needed a little time.
Just needed to survive long enough for the Pulsers to arrive.
Seconds mattered.
PerilousPlatypus
submitted by PerilousPlatypus to HFY [link] [comments]

Cryptosoft Review 2020-Is it a Scam?

Cryptosoft Review 2020-Is it a Scam?

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Cryptp soft Software is essentially a Binary choices trading software that is designed to assist traders win and predict the Binary options trend of their respective choices. Cryptp soft APP works as a code to urge financial success, shows traders how they'll make money on-line, helps them to find different ways in which to induce huge returns on their investment. The Cryptp soft Trading Software additionally provides analyses of Market conditions so that traders will recognize what ought to be their next step. Cryptp soft System gives secret cryptocurrency ways that ultimately help binary traders to create thousands of greenbacks solely for some bucks.
Several individuals can say that Cryptocurrency Trading may be a risky business and tend to remain faraway from it. But from my expertise, high volatility means HIGH RETURN OF INVESTMENT in Crypto Market. But this can be where the Cryptp soft comes into play, the mathematical algorithm used by Cryptp soft Software takes the guesswork out choosing a winning profitable trade. You don’t must be an expert. Like I said earlier, I actually have personally tested the Cryptp soft and found the success rate is about ninety sevenpercent. I don’t apprehend concerning you, but a ninety seven% probability of earning a profitable trade is TERRIBLY GOOD! I’ve never come across something like this trading software before. Keep reading, below are my Cryptp soft results for the past week or so…
Watch over the Shoulder of a Professional Each Day and you'll be able to learn as you trade.
Averaging 97% Winning Weeks With Cryptp soft which suggests that more potential profits for you
Cryptp soft Software Are Fully Transparent
No previous experience with binary choices trading required
Web-based mostly, no need for downloads, additionally works on phones, tablets
You'll be able to Even Watch Cryptp soft Signals From Your Phone (iPhone Users — Photon Browser)
If you are ready to begin making cash online with an on the spot edge, there has never been a better chance than currently. If you enjoy surfing the web for countless hours trying for the next Trading Method Secrets, never being able to urge centered, being overloaded with conflicting information, and not creating cash on-line, you ought to probably leave this page right now and get back to that Cryptp soft System strategy
Cryptp soft bot could be a new cryptocurrency trading invention that comes with options that create this software stand out among others. It is conjointly an automatic trading platform that uses a smart program algorithm to detect favorable trading opportunities. It acts on its own or waits for a prompt command from the user depending on the software’s settings. But what makes this software unique and a favorite to individuals is what we have a tendency to shall unveil in this review.
There have been lots of unverified claims of how totally different cryptocurrency software have helped several people to make massive profits leading to Scam individuals. However, it's pertinent for cryptocurrency traders to verify if a particular trading software may be a scam or legit, which is also ?
After subjecting the features of the Cryptp soft bot software to a series of tests, the software isn't a scam however legit. The Cryptp soft bot is believed to have successful rate of 85%, that is a lot of than the 80percent benchmark for average software. The Cryptp soft bot has helped cryptocurrency traders to make sensible profits, which has been documented as testimonies on the software’s website.
Trading on the platform is straightforward and might not require experience. We had to verify the simplicity of the software, and we tend to discovered that the software is easy to navigate. The demo trading feature of the software makes it potential for brand new users to hold out trading activities in an exceedingly simulated atmosphere while not having to risk their investment. This any gives credence to the legitimacy of the software because it ensures that new users get accustomed to the features of the software before continuing to measure to trade
As earlier stated, the Cryptp soft bot could be a high-tech program software that comes with exceptional options that makes it among the simplest cryptocurrency trading software in the blockchain market. The outstanding features of the Cryptp soft bot embody the subsequent:
https://www.cryptoerapro.com/cryptosoft/

http://www.cryptoerapro.com/

https://twitter.com/cryptoerapro

https://www.instagram.com/cryptoerapro/

https://www.pinterest.co.uk/cryptoerapro/
submitted by cryptoerapro to u/cryptoerapro [link] [comments]

CRTPi4-RCA v3.4FX - Composite TV-Out for your Pi4!

CRTPi Project Presents:

CRTPi4-RCA v3.4FX

A CRTPi image for running 240p via 3.5mm Composite on the Raspberry Pi4
Other Releases:
Changelog: v3.4FX for RCA (PAL Only) 5/18/2020
Changelog: v3.4FX for RCA (NTSC&&PAL) 5/17/2020
Changelog: v3.0F for RCA 5/11/2020
Changelog: v2.0F for RCA 4/1/2020
Changelog: v1.1FX 12/20/2019
Changelog: v1.0F Hotfix 10/31/2019
Changelog: v1.0F 10/29/2019
Changelog: v0.4 10/22/2019
Changelog: v0.3 10/2/2019
How does this even work!?
The amazing u/b0xspread has found a way to enforce modeswitching by watching the logs and processes, and continuing to enforce our desired mode long after the system wants to revert back. We're both expanding this scripting further to hopefully solve the same issues on the RGB and VGA forks -- but progress is slow due to the complex and varied nature of available resolution modes on those builds. But for now, let's just call this "black magic."
What Does That Look Like?
Here are some examples of games being played in beautiful 240p on CRT sets using the RCA Image!.
What is Different?
  • Retropie 4.6 (build 72132587 commit 05/07/20 Buster 10)
  • Retroarch 1.8.5
  • Full Apt-Upgrade for newest firmware and app dependancies (Recommended to repeat this function on your own Pi4)
  • 4GB (3872256 KB Uncompressed Image) (Compressed via WinRAR to 1043540KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Heavily modified Sakitoshi CRT-TVout script for switching between 480i and 240p
  • Further modified Sakitoshi script by u/b0xspread to allow video resolution switching on Pi4 Architecture
  • Optional overclock values in /boot/config.txt for Pi4 (disabled by default) [RECOMMENDED!]
  • NTSC @ 60hz 720/640x480 480i Resolution for Emulationstation & Kodi
  • PAL @ 50hz 720/640x576 576i Resolution for Emulationstation & Kodi
  • NTSC @ 60hz 640x480 Progressive (240 lines) for Retroarch
  • PAL @ 50hz 640x576 Progressive (288 lines) for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Optional 480i mode for PSX and Arcade games
  • Preloaded with free 240p test suites for multiple consoles
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Preloaded with 4:3 Ruckage's runcommand launching screens for supported systems
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Retroarch FCEUmm (NES) Emulator preconfigured for 4:3 horiz/vert overscan crop enabled w/ composite-direct-fbx pallete
  • Retroarch Picodrive (SMS/32X) Emulator preconfigured for 4:3 with 1X Sega Mastersystem & 1X Sega 32X resolution
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (Special 1 Pallete) mode with 2x integer scale SGB Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with 2x integer scale GBP Overlay
  • Other Retroarch handheld emulators preset for optimized wide display with overlay
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini theme configured for 4:3
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B+. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
Runahead Tested ~60FPS Stable:
  • Game Gear
  • Game Boy
  • Game Boy Color
  • Game Boy Advance
  • Master System
  • Megadrive
  • NES
  • PC Engine
  • PCE-CD
  • Sega 32X
  • Sega CD
  • SNES
Runahead Tested < 50FPS Unstable:
  • FB Neo
  • FB Alpha
  • Mame
  • N64
  • PlayStation
  • PSP
Runahead Untested:
  • Atari 800
  • Atari 2600
  • Atari 5200
  • Atari 7800
  • Atari Lynx
  • Coleco
  • Intellivision
  • MSX
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copywritten games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi4-RCA NTSC v3.4F: For Raspberry Pi4 Composite-Out @ 60hz
MD5: 7df8453c2e8029b06def7864351ec768 
CRTPi4-RCA PAL-D v3.4F: For Raspberry Pi4 Composite-Out @ 50hz
MD5: ab2bd6ab228bd6f58a22de15044fb46a 
How do I install the Arcade Configuration Pack?
These are the resolution-correct preset arcade configs for MAME/FBA including vertical games. There is roughly 38K files in there, spread out across several systems (arcade, fba, mame-libretro, and neogeo). Having these pre-installed would not allow either image to fit on the SD card used, and may not be needed for everyone. It's a fairly simple process that won't take more than a few minutes of your time.
  • Drop to shell or connect via SSH, and navigate to root (cd /)
  • Download the CRTPi-RCA_ArcadePack.zip with the command:
    sudo wget https://github.com/crtpi/CRTPi-Project/raw/masteCRTPi-RCA_ArcadePack.zip
  • Unzip and overwrite files with the command:
    sudo unzip -o -q CRTPi-RCA_ArcadePack.zip
  • Remove the zip with the command
    sudo rm CRTPi-RCA_ArcadePack.zip
  • Restore read/write access to the files you have overwritten with the command:
    sudo chmod a+rw -R /opt/retropie/configs/
How can I take full advantage of the 480i/240p Switching?
To force 480i for a system or game, you can create a '480i.txt' file inside the configuration folder of the system with a list of the file names (case insensitive, extension optional but recommended) you want to force.
If you wish to force 480i for a whole system, you can write "all" inside the '480i.txt' file.
Alternatively you can create a "240p.txt" file to force 480i to all games except for the ones inside the list.
You can read more about the script functionality here.
Example:
/opt/retropie/configs/psx/480i.txt containing "Bloody Roar 2.PBP" to force 480i for the file "Bloody Roar 2.PBP" /opt/retropie/configs/psx/480i.txt containing "all" to force 480i for all the PlayStation games. /opt/retropie/configs/ports/kodi/480i.txt containing "all" to force 480i on Kodi. 
I have X Issue! Help?
Why isn't there a Pi4 PAL version?
Try as I might, I have been unable to get a PAL signal out of the SDTV port on a Pi4. My BVM displays PAL-S and PAL-D fine, but neither will get anything but static. I don't even get a rolling B&W image, just horrible static. If you figure out a way, let me know!
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
I want to switch back to lr-mupen64plus!
  • When launching an n64 game, mash buttons on the controller until the runcommand window comes up.
  • Select on "1 Set default emulator for n64" and choose "lr-mupen64plus"
  • Then "Q Exit (without launching)"
  • Launch the game again -- it will launch in the chosen emulator at the proper resolution
What A/V cable should I use for 3.5mm Composite?
I recommend the Zune A/V cable or XBOX 360E cable, you can find them on eBay and Amazon.
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
submitted by ErantyInt to u/ErantyInt [link] [comments]

Immediate Edge Review, Is Immediate Edge SCAM Or Legit Trading App?

Immediate Edge Review, Is Immediate Edge SCAM Or Legit Trading App?

Immediate Edge Review: Is This Crypto Robot Legit or Scam
Immediate Edge Review and investigation 20twenty. The Immediate Edge app is a crypto, forex and choices trading robot utilized by folks to automatically obtain and sell Bitcoin and create profits. Wanting at the website, many people claim it helped them move from rags-to-riches trading Bitcoin. Further, some claims linked it to Ronaldo and Sir Alex Ferguson

https://preview.redd.it/rttn3i4hohm51.jpg?width=1280&format=pjpg&auto=webp&s=8f0dc345c3ace4032d571d44fabe356f13ff1a33
Is Immediate Edge app legit or scam? Whereas the claims of its linkage to the higher than celebrities are unverifiable, we tend to can verify that the app is not a scam and permits individuals to trade Bitcoin using the Fibonacci strategy with ten minutes time frames
The app, that allows people to deposit at least $250 through mastercard and Sofort, scores 88% rate and a 5 stars as a real software
Since there are several scam cryptos, forex and options brokers who trick individuals to depositing money, and then they run away with the funds, we have taken time to review this software to determine if it is real or a scam.
Is Immediate Edge scam or legit
High success rate is reported by users with this software.
The Immediate Edge web site provides truthful claims about the service though it will not mean the crypto trading risks are eliminated with its use.
Customers should start with the minimum investment and increase it when satisfied with the utilization of the app.
Click the link to access Immediate Edge official web site or keep reading to understand more
This software will not seem to be a scam and users report that it helped them make real money trading on it.b site
What is Immediate Edge App?
Immediate Edgecould be a robot or auto-trading software that allows folks to trade forex, crypto and binary choices. A user deploys the algorithm-primarily based bot, which relies on a trading strategy that's automatically executed on a broker trading platform once deployed.
The strategy is coded or set like to permit the user to automatically get and sell crypto, stock or choices on the broker platform at favorable prices, to form profits. It can do automatic market analysis by analyzing a vast amount of knowledge from completely different sources, at intervals seconds and with high accuracy, then use the data to predict the costs. It can then come up with a transparent buy or sell tradable signal and then execute it automatically by shopping for and/or selling on the broker platform.
The software can, therefore, save a trader thousands of manual hours and labor they might have spent analyzing information to form trading choices and to follow the markets and to position and close trades. You conjointly do not want to understand anything concerning crypto, stock or option trading to use this auto trading app, although it is suggested to possess this information to keep improving on trading.
Trading bots will achieve high success rates of more than 90p.c and have been tested to work. You may be searching for Immediate Edge scam but the website can tell you that you can expect to earn between $950 and $a pair of,two hundred per day using the software but that depends on your expertise. As a newbie, you'll not start making that a lot of immediately and conjointly it depends on how a lot of you invest. With an investment of $250, you'll be able to expect to form a lot of lesser although some people claim to own made $12a pair of in a very few hours using this software.
That will not mean Immediate Edge is error-free. There still is a heap of unpredictable high volatility in crypto and bots will make mistakes and errors to create losses. Auto trading robots are better employed in combination with manual trading strategies.

https://preview.redd.it/1zkt9v3johm51.jpg?width=1280&format=pjpg&auto=webp&s=85f7e7f5d0e9d6b60b4a8a6e37bb344dbbb8305c
Immediate Edge Review
How will Immediate Edge work?
All a user has to try and do is join up at the Immediate Edge web site, then deposit funds to have access to the robot, when which they can begin trading by switching on the bot. It will would like no control or intervention from humans, beyond beginning and stopping it.
You additionally need to stay checking, daily, to observe the performance of the software in doing its job and ensure that it is earning any returns needless to say. From there, you can confirm whether or not to extend or decrease your investment towards crypto, options or stock trading using this robot.
You'll be able to also monitor performance to be ready to regulate the trading settings from your dashboard and optimize totally different features of the trading bot for instance set amount of trades or amount to invest in every trade.
Founder of Immediate Edge
In line with the Immediate Edge website, this trading bot was founded by Edwin James. Reportedly, he created billions with forex, crypto, and binary options trading and still shares his strategies on the way to trade the assets on the app.
He founded the app to create it potential for brand spanking new traders to create cash in less than 3 minutes of signing up.
How to sign up on Immediate Edge:
Registration: Registering or signing up on the website is free but to start trading, you want to deposit no less than $250. You discover a registration type on the top right of the page, on that you type in your email, full names and phone numbers and country code. Create a password to be used for logging in later.
Deposit funds: Depositing funds allows you to connect to a robot broker and then you'll begin the bot to start out trading. You'll deposit with Visa, Wire Transfers, Klarna or Skrill. The currencies supported are Swiss Franc, British Pound, US Greenback, and Euro and using a credit or debit card limits deposits to less than $/£/€/?10,00zero in one day and $/£/€/?40,000 in an exceedingly month.
Immediate Edgeisn’t licensed to handle your funds, it works with brokers to handle the cash once it's deposited.
Demo trading: Relying on the broker you're connected to, you can begin to practice trading with the Immediate Edge software. Some brokers do not have this feature on their platforms. Still, with the latter, you can test their options before you deposit cash to try and do live trading. With the demo options, you'll be able to familiarize yourself with the trading house before beginning to use real money to trade.
Trading: Before and when you've got switched on auto-trading, you would like to check the trading settings daily. You'll regulate some things including stop-loss orders and when to try to to them, amount to speculate per trade and how several trades to try to to per day. You'll be able to also choose that cryptocurrencies to trade, and you'll be able to select all the most in style ones together with Bitcoin and Ethereum. You also get to observe the profits/losses and decide if to continue and/or when to prevent.

https://preview.redd.it/c9scw5fkohm51.jpg?width=1280&format=pjpg&auto=webp&s=3d127be2887c4c8960023a8cf1b1f55297dbf250
Withdrawals, user verification, cost of using the app and alternative options

The payouts or withdrawals are made by filling letter of invitation type on the funds’ management page and it can take two operating days to replicate in your checking account. No fee is charged on withdrawals. You'll withdraw your cash including the capital while not a lot of problem on this app, that is better than several that don't enable withdrawals at any time
While some bots need verifications by asking for your ID and statements, this one will not. You are done once uploading your payment details. The bot charges a commission on profit. Besides, you get twenty fouseven client support on Immediate Edge
Immediate Edge may be a legit, secure, user-friendly trading application for crypto, stocks, and choices. It has a zealous customer service and reports a high success rate. Another smart robot we have recently reviewed is Bitcoin Professional
We tend to hope that this review helped you to make a decision concerning this trading app. Additionally, subscribe to our web site to be invariably notified concerning new software from this industry. For live reviews subscribe to our Youtube Channel or FB Page.

https://www.immediateedge.org/
https://www.facebook.com/immediateedge/
https://www.pinterest.co.uk/immediateedge/
https://twitter.com/EdgeImmediate
https://www.instagram.com/immediateedge/
submitted by EggNecessary9499 to u/EggNecessary9499 [link] [comments]

CRTPi4-RCA v3.4FX - Composite TV-Out for your Pi4!

CRTPi Project Presents:

CRTPi4-RCA v3.4FX

A CRTPi image for running 240p via 3.5mm Composite on the Raspberry Pi4
Other Releases:
Changelog: v3.4FX for RCA (PAL Only) 5/18/2020
Changelog: v3.4FX for RCA (NTSC&&PAL) 5/17/2020
Changelog: v3.0F for RCA 5/11/2020
Changelog: v2.0F for RCA 4/1/2020
Changelog: v1.1FX 12/20/2019
Changelog: v1.0F Hotfix 10/31/2019
Changelog: v1.0F 10/29/2019
Changelog: v0.4 10/22/2019
Changelog: v0.3 10/2/2019
How does this even work!?
The amazing u/b0xspread has found a way to enforce modeswitching by watching the logs and processes, and continuing to enforce our desired mode long after the system wants to revert back. We're both expanding this scripting further to hopefully solve the same issues on the RGB and VGA forks -- but progress is slow due to the complex and varied nature of available resolution modes on those builds. But for now, let's just call this "black magic."
What Does That Look Like?
Here are some examples of games being played in beautiful 240p on CRT sets using the RCA Image!.
What is Different?
  • Retropie 4.6 (build 72132587 commit 05/07/20 Buster 10)
  • Retroarch 1.8.5
  • Full Apt-Upgrade for newest firmware and app dependancies (Recommended to repeat this function on your own Pi4)
  • 4GB (3872256 KB Uncompressed Image) (Compressed via WinRAR to 1043540KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Heavily modified Sakitoshi CRT-TVout script for switching between 480i and 240p
  • Further modified Sakitoshi script by u/b0xspread to allow video resolution switching on Pi4 Architecture
  • Optional overclock values in /boot/config.txt for Pi4 (disabled by default) [RECOMMENDED!]
  • NTSC @ 60hz 720/640x480 480i Resolution for Emulationstation & Kodi
  • PAL @ 50hz 720/640x576 576i Resolution for Emulationstation & Kodi
  • NTSC @ 60hz 640x480 Progressive (240 lines) for Retroarch
  • PAL @ 50hz 640x576 Progressive (288 lines) for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Optional 480i mode for PSX and Arcade games
  • Preloaded with free 240p test suites for multiple consoles
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Preloaded with 4:3 Ruckage's runcommand launching screens for supported systems
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Retroarch FCEUmm (NES) Emulator preconfigured for 4:3 horiz/vert overscan crop enabled w/ composite-direct-fbx pallete
  • Retroarch Picodrive (SMS/32X) Emulator preconfigured for 4:3 with 1X Sega Mastersystem & 1X Sega 32X resolution
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (Special 1 Pallete) mode with 2x integer scale SGB Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with 2x integer scale GBP Overlay
  • Other Retroarch handheld emulators preset for optimized wide display with overlay
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini theme configured for 4:3
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B+. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
Runahead Tested ~60FPS Stable:
  • Game Gear
  • Game Boy
  • Game Boy Color
  • Game Boy Advance
  • Master System
  • Megadrive
  • NES
  • PC Engine
  • PCE-CD
  • Sega 32X
  • Sega CD
  • SNES
Runahead Tested < 50FPS Unstable:
  • FB Neo
  • FB Alpha
  • Mame
  • N64
  • PlayStation
  • PSP
Runahead Untested:
  • Atari 800
  • Atari 2600
  • Atari 5200
  • Atari 7800
  • Atari Lynx
  • Coleco
  • Intellivision
  • MSX
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copywritten games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi4-RCA NTSC v3.4F: For Raspberry Pi4 Composite-Out @ 60hz
MD5: 7df8453c2e8029b06def7864351ec768 
CRTPi4-RCA PAL-D v3.4F: For Raspberry Pi4 Composite-Out @ 50hz
MD5: ab2bd6ab228bd6f58a22de15044fb46a 
How do I install the Arcade Configuration Pack?
These are the resolution-correct preset arcade configs for MAME/FBA including vertical games. There is roughly 38K files in there, spread out across several systems (arcade, fba, mame-libretro, and neogeo). Having these pre-installed would not allow either image to fit on the SD card used, and may not be needed for everyone. It's a fairly simple process that won't take more than a few minutes of your time.
  • Drop to shell or connect via SSH, and navigate to root (cd /)
  • Download the CRTPi-RCA_ArcadePack.zip with the command:
    sudo wget https://github.com/crtpi/CRTPi-Project/raw/masteCRTPi-RCA_ArcadePack.zip
  • Unzip and overwrite files with the command:
    sudo unzip -o -q CRTPi-RCA_ArcadePack.zip
  • Remove the zip with the command
    sudo rm CRTPi-RCA_ArcadePack.zip
  • Restore read/write access to the files you have overwritten with the command:
    sudo chmod a+rw -R /opt/retropie/configs/
How can I take full advantage of the 480i/240p Switching?
To force 480i for a system or game, you can create a '480i.txt' file inside the configuration folder of the system with a list of the file names (case insensitive, extension optional but recommended) you want to force.
If you wish to force 480i for a whole system, you can write "all" inside the '480i.txt' file.
Alternatively you can create a "240p.txt" file to force 480i to all games except for the ones inside the list.
You can read more about the script functionality here.
Example:
/opt/retropie/configs/psx/480i.txt containing "Bloody Roar 2.PBP" to force 480i for the file "Bloody Roar 2.PBP" /opt/retropie/configs/psx/480i.txt containing "all" to force 480i for all the PlayStation games. /opt/retropie/configs/ports/kodi/480i.txt containing "all" to force 480i on Kodi. 
I have X Issue! Help?
Why isn't there a Pi4 PAL version?
Try as I might, I have been unable to get a PAL signal out of the SDTV port on a Pi4. My BVM displays PAL-S and PAL-D fine, but neither will get anything but static. I don't even get a rolling B&W image, just horrible static. If you figure out a way, let me know!
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
I want to switch back to lr-mupen64plus!
  • When launching an n64 game, mash buttons on the controller until the runcommand window comes up.
  • Select on "1 Set default emulator for n64" and choose "lr-mupen64plus"
  • Then "Q Exit (without launching)"
  • Launch the game again -- it will launch in the chosen emulator at the proper resolution
What A/V cable should I use for 3.5mm Composite?
I recommend the Zune A/V cable or XBOX 360E cable, you can find them on eBay and Amazon.
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
submitted by ErantyInt to crtgaming [link] [comments]

what is this i just downloaded (youtube code?)

so this is kinda a wierd story. I was planning to restart my computer. (cant remember why) I spend most of my time watching youtube videos so i had alot of tabs open. So i was watching the videos then deleting the tab but not opening new tabs. So i was down 2 i think 1 it was a pretty long video so i tried to open a youtube home page tab just to look while i listened to the video. And this is a short exerp of what i got.





YouTube











submitted by inhuman7773 to techsupport [link] [comments]

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